Unit Types

The unit type you choose for your officer will have a major impact on its destiny, so choose carefully... The growth rate indicate the number of point the officer gains each time he level-up. For example, if your officer commands Footmen, he will gain 2 pts in STR and 2 pts in LEA when he reach is next level.


Infantry type
Good for your LEA officers. Using Footmen, Infantry and Rangers ensure good LEA growth

Footmen
Description: Weak against Cavalry class; low ATK; strong against Bow attacks
Base Attack: 25
Base Defense: 30
STR Growth:
INT Growth:
LEA Growth:
EXP Needed: 1

Infantry
Description: Armored Footmen; improved DEF
Base Attack: 30
Base Defense: 40
STR Growth:
INT Growth:
LEA Growth:
EXP Needed: 25

Rangers
Description: Infantry with high ATK in Hill or Mountain terrain; good LEA growth
Base Attack: 30
Base Defense: 40
STR Growth:
INT Growth:
LEA Growth:
EXP Needed: 50

Spearmen
Description: Offensively oriented Infantry; strong against Cavalry class; weak against Bow attacks
Base Attack: 40
Base Defense: 30
STR Growth:
INT Growth:
LEA Growth:
EXP Needed: 30

Pikemen
Description: Elite Infantry; strong against Cavalry class; can use [Melee]
Base Attack: 40
Base Defense: 50
STR Growth:
INT Growth:
LEA Growth:
EXP Needed: 70


Cavalry type
Good for your STR officers. Using Horsemen, Cavalry and Brigadiers ensure good STR growth

Horsemen
Description: Good movement and ATK; versatile unit
Base Attack: 35
Base Defense: 25
STR Growth:
INT Growth:
LEA Growth:
EXP Needed: 1

Cavalry
Description: Horsemen with improved ATK and DEF; good STR growth
Base Attack: 45
Base Defense: 30
STR Growth:
INT Growth:
LEA Growth:
EXP Needed: 30

Brigadier
Description: Cavalry with improved DEF; can use [Press]
Base Attack: 45
Base Defense: 45
STR Growth:
INT Growth:
LEA Growth:
EXP Needed: 70

Bow Riders
Description: Cavalry capable of average Bow attack
Base Attack: 35
Base Defense: 25
STR Growth:
INT Growth:
LEA Growth:
EXP Needed:


Archer type
Good for balanced officers. Using Bowmen, Archers, Marines & Heavy Archers ensure slow but constant STR,INT and LEA growth

Bowmen
Description: Can use Bow Attack; low ATK
Base Attack: 20
Base Defense: 25
STR Growth:
INT Growth:
LEA Growth:
EXP Needed: 1

Archer
Description: Bowmen with improved ATK and longer attack range
Base Attack: 30
Base Defense: 20
STR Growth:
INT Growth:
LEA Growth:
EXP Needed: 25

Marines
Description: Archers that excel in River and Shoal terrain
Base Attack: 35
Base Defense: 20
STR Growth:
INT Growth:
LEA Growth:
EXP Needed: 50

Heavy Archers
Description: Strong Bow attack; long attack range
Base Attack: 40
Base Defense: 15
STR Growth:
INT Growth:
LEA Growth:
EXP Needed: 40

Crossbow
Description: Strongest Bow attack; weak against Direct attacks; can use [Lure]
Base Attack: 50
Base Defense: 10
STR Growth:
INT Growth:
LEA Growth:
EXP Needed: 70

Special type
Good for your INT officers. The builders ensure excellent INT growth so they will be able to access more trumps on the battlefield. All units also have the [Heal] ability which is really useful for healing wounded officers(duh) but also cure confusion for free ! Also, the "Special" unit (the spy) can destroy a depot, fence, tower, castle gate or castle wall in a single turn !!!

Special
Description: Unable to select. Envoy with [Spy] appears as this unit on battlefield; can use [Heal] and [Entice]
Base Attack: 5
Base Defense: 5
STR Growth:
INT Growth:
LEA Growth:
EXP Needed: -

Builders
Description: Can build Fences, Depots and Tower on the battle field; can use [Heal]
Base Attack: 20
Base Defense: 15
STR Growth:
INT Growth:
LEA Growth:
EXP Needed: 1

Heavy arms
Description: Can set catapults and Arbalest on the battlefield; can use [Heal]
Base Attack: 25
Base Defense: 20
STR Growth:
INT Growth:
LEA Growth:
EXP Needed: 40