
LEA tactics
Aid
Rating:



Conditions:
- Ally adjacent to the side
- Enemy adjacent in front of ally
- Acting unit and ally facing in the same direction
Effect:
- Attack enemy with ally
- Ally's morale rises
Advantages:
- One of the easiest way to get more hits in a combo. Simply place your unit in one of the corner of a trap that will surround an enemy unit
Disadvantages:
All Attack
Rating:



Conditions:
- Enemy adjacent in front
- Ally also adjacent to enemy
Effect:
- Attack enemy with ally
- Push enemy forward 1 square
Advantages:
- The ultimate tactic to use in a trap where the enemy unit will be surrounded.
Disadvantages:
All Charge
Rating:



Conditions:
- Enemy adjacent in front
- Ally adjacent to the side
Effect:
- Charge enemy with ally, push enemy back 3 squares (1 if Cavalry class)
Advantages:
- Good if there are multiple enemy in front of you
- If there are nothing in front of allies they will advance anyway
Disadvantages:
- Using this tactic in a complex combo require some deep thinking
Circle
Rating:



Conditions:
- Adjacent anywhere except rear of enemy
- Free to move to the enemy rear
Effect:
- Move behind enemy
- Attack enemy from the rear
- Enemy pushed forward 1 square and confused
Advantages:
- Wait for the enemy to be in range, then advance and circle it to bring it closer to your others units.
Disadvantages:
- Require to think a couple of turns in advance prior to starting a combo to correctly place the unit.
Pincer
Rating:



Conditions:
- Enemy between acting unit and ally
- Enemy adjacent in front
Effect:
- Attack all enemies between acting and unit and ally
- Enemy pushed forward 1 square and confused
Advantages:
- Excellent if have friendly units to welcome them on the squares they will end on
- Excellent on surrounded units
Disadvantages:
Revive
Rating:



Conditions:
Effect:
- Ally's moral rises, confusion is also cured
Advantages:
- Easy way to add hits to a combo. Just be in range of a friendly unit acting in the combo.
- This is not mentioned in the in-game help, but it also boost the morale of adjacent units all around the acting unit.
Disadvantages:
Shift
Rating:



Conditions:
- Ally adjacent in front
- Enemy adjacent in front of ally
Effect:
- Ally attack enemy
- Ally's morale rises
- Exchange places with ally.
Advantages:
- Good in a combo if the target unit has a higher morale than the acting unit (so it can trigger its tactic before getting shifted)
Disadvantages:
- The target unit tactics must not move the unit or repel the enemy
Surround
Rating:



Conditions:
- Enemy adjacent in front
- Ally in a direct line in front with a clear path to enemy
Effect:
- Attack enemy
- Ally moves adjacent to enemy and attacks (Enemy is confused)
Advantages:
- Allows to bring back unit you don't have time to move back around your trap before your trigger the combo.
- The ally will also face the enemy unit and trigger its tactics.
Disadvantages:
Swarm
Rating:



Conditions:
- Enemy adjacent in front
- Ally adjacent in rear
Effect:
- Acting unit and ally attack enemy
- Enemy pushed back 1 square
Advantages:
Disadvantages:
- Must have an unit at the rear of acting unit