Here are a few combos you should have the opportunity to do from time to time. Each combo presented here have a multitude of variation, I simply present some typical models.
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Here is a standard high-hitting combo. (in this case a 7-hits combo). A big combo usually finishes in a trap that look like this. You have the enemy surrounded by officers using hard hitting tactics. Others officers gather around and use helping tactics like [Aid], [Revive] and [Boost]. |
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However, enemy officers sometimes have a bit of intelligence and won't walk in the center of your trap. One officer will "pit" the enemy, then a second officer will charge him, leading him directly in the trap. Also, if the enemy officer is not a cavalry type, the [Charge] repel him by up to 3 squares. Because of this, you could move the officers with [Pit] and [Charge] further to the right and still make the enemy officer fall in the trap. (right diag.) Or you can cover all the battlefield with a dual pit/taunt combo (left diag.) | ![]() |
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I find [Decoy] to be one of the most useful tactic to make good combos. They are very easy to chain together and you can be really creative with it. | ![]() |
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Try to use tactics that complement each others. On the left diagram, [Surround] is used to bring the officer with [Pincer] closer to the enemy. On the right, you can see the very efficient [Gather] tactic at work. | ![]() |
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When you can hit multiple enemies in one shot, use tactics that works on more than one enemy. Here the "Awed" units will fall in well-placed trap. | ![]() |
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When planing a complex combo, try to place the officers that have tactics with specific conditions (like [Flank], [Pursue], etc..) before the rest. |
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Circle is a good tactic to use on the first contact with the enemy, when your troops are still cluttered together. |
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Did you know [Aid] can be used on multiple units at once ? Always place [Aid] units beside units that have lower morale than them. This way, they will always go first but won't prevent other officers from doing theirs tactics. |
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[Repel] is the best tactic to use in combination with Flankers and Pursuers. The repelled unit will always face the unit with [Repel]. |
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For massive damage, try a trap with a switcher in the middle. The officers on the right of the formation should have higher morale than the unit with [Switch] so they have a chance to attack the enemy before he gets switched. |